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GIVE ME YOUR GUN
ROLE : GAME DESIGNER | 
GAMES FOR CHANGE, JANUARY 2016 - JUNE 2016 | TEAM SIZE = 6
IN THE MEDIA       BLOG REVIEW


OVERVIEW

Give Me Your Gun is an experiment bringing player agency to live theatre. The scene unfolding is a conversation between two characters; one of whom the players are controlling. Audience members key in questions and vote for other audience member's questions using a web portal. Questions with highest number of votes are voiced by one of the actress on stage. The player's goal is to figure out the right questions to ask that will get the character to reveal her secrets. On the technical side, I needed to design a system capable of managing the full flow of the experience :

EXPERIENCE MANAGEMENT TOOL

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​I designed and managed development of a back end tool that is used to manage the flow of the entire experience.  Managing the experience needs a live operations team of 3 - 4 manning specific parts of the tool.

​As questions are keyed in and voted on by the audience, they enter a database with timestamp number of votes, status etc. The tool fetches questions from the database and populates a list periodically.
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​The live ops team deletes duplicate and/or irrelevant questions and pushes questions with highest number of votes to the projection screen. Whenever an achievement is unlocked, the list is flushed.
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Once the actresses are ready to receive a question, the next question is pushed from the projection screen list to a cellphone placed in front of the actresses. When a question unlocks an an achievement, the team tags the question with the achievement number so that the actresses can trigger the next live cut scene.
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​The tool is also used to throw popups during achievments and control the experience flow.
LINK TO PAGE 1 - GAME DESIGN
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