A NEWS FEED IN VR
ROLE : TECHNICAL DESIGNER | 2 WEEK PROTOTYPE | JULY 2016 | TEAM SIZE = 1
The following was a 2 week prototype that I designed and implemented at Oculus, on the Gear VR. The business goal driving the feature was greater retention of users on the Gear VR platform by creating a feature that shows friend activity. Additionally the feature was also intended to monetize promoted features and products.
A parallel team goal was to also write the prototype in a manner such that the different UI elements could be reused.
A carousel of feed panels is presented just below the user's eye level. Each panel maps to a product display page and a cubemap which transitions as you swipe left and right on the Gear VR touchad.
Due to the tech requirement of the slider being reusable based on number of pivot points, panel elements had to be moved in code while fade animations were done in Mecanim. Managing a game object when two separate systems were controlling it was challenging.
SCROLLING AND SWIPING
The scroll is updated every frame the finger stays on the touchpad, while the swipe is tested against the sensitivity threshold when the finger leaves the touchpad.