CONCRETE GENIE - SONY INTERACTIVE
|
Concrete Genie is a Sony first party title about making everyone feel like an artist. Instead of painting on a wall, the player grows objects and brings a world to life. What is it like to shape a tree, command a gust of wind and hurl a trail of shooting stars through the sky? As interaction designer my role was to transform gestural motion to make player's feel powerful and create something beautiful with ease.
MORE INFO |
GIVE ME YOUR GUN
|
Give Me Your Gun is an attempt to bring a game designer's sense of player agency to the world of theatre. I think of it as "Twitch meets the Stage". The audience collectively role plays as a character on stage using their cellphones. By making the audience an active participant, this novel structure has the potential to foster conversation around difficult subject matter such as gun violence. Give Me Your Gun was showcased at the Games for Change Festival in New York City in 2018.
MORE INFO |
OCULUS |
DISNEY RESEARCH |
Rapid prototyped different types of interactions for virtual worlds and created a designer tool .
|
GROOT
TINKER BELL MAGIC FOUNTAIN Designing physical experiences that begin with a satisfying interaction. |
PIRATES OF THE CARIBBEAN
SEA OF STORIES |
FIRST FLIGHT
Sea of Stories is an attempt to create a computer generated piece of art for VR using Unreal Engine. In doing so we hoped to discover rules of composition for VR as a medium for art. |